The cracks are starting to show in the end game, and people feel like we're playing a paid Beta, you decide now is the time to drop a patch that **** on every build. A dungeon crawler that feels more like a game of fetching the stones and putting them on the pedestals. This is an ACTION RPG with slow-paced action. As more and more people reached the end game and realized how truly lacking in depth this game really is, the tone amongst Reddit, Twitter, Discord, and Forums started to shift. But I don't think they understand how "on the fence" most people already were. Nerfs across the board never sit well with gamers, especially in ARPG's. I think most people would agree with that. As more and more people reached the end game and realized how truly lacking in depth this game really is, the tone amongst Reddit, Twitter, Discord, and The patch today was a steaming pile. (I’m talking about the amateur devs involved) The only thing that makes me think is that the company only listens to what’s easier to do, which will soon make the game fall by the wayside and forgotten like many who go down that path, if that’s not what you want, I’m just sorry, but unfortunately that’s what the game is currently making me feel and I think that helped the bad score on metacritic I don’t care about metacritic, I just want to play a well-made game and a game whose main objective is to farm and do repetitive things several times, it really needs to have an excellent quality of life because after a while the small problems become extremely big when the game is lacking in content… and we know that games with seasons tend to have a long period of lack of content after a short time of the beginning of each season… … Expand having said that I want to say that I am missing basic things that affect my gameplay making me feel uncomfortable after some time going through the same problems making the focus only on the bad things, I will mention some examples that I remember but there are more things I should have written down and didn’t… sometimes we drop several items on the ground and as the backpack is small we don’t want to pick everything up and in the other diablos I could hold the ALT and hover the mouse and have a visualization of the item on the ground without needing to grab it to decide to pick it up or not when I watch a video I don’t know if the player is a hardcore player or not, when I go to my friends list to invite someone to join the group, I don’t know if the player is a hardcore player or not, if it were possible to play together, fine, but it’s not It’s possible so I need to know with an icon or other things if he’s playing in normal or hardcore, as was possible in other games of the franchise… the very big interface that gets in the way mainly with huge names on the item floor, horrible for those who play on a larger screen and especially in 4k because you usually play close to the screen since you have no problem seeing pixels because it is in 4k (if you play in 4k super far from the screen you are throwing money away yes) and I feel that the game is very focused on the experience of the console player and the PC being left aside, what I said above is just a lot of things, there are several others that bother me and that makes me think that it is because as a console player … I want to know when and if they are going to fix the game to make it pleasant for those who play on the pc and make the most of it and when are they going to start respecting the pc player who mainly made the game what it is today it is being spoiled by people not playing the game and all it has to offer. having said that I want to say that I am missing basic things that affect my gameplay making me feel uncomfortable after some time going through the same there are many resources that are details and I think it’s part of the game’s finish, and many of us know that a job with a bad finish often becomes bad as a whole, and a reasonable job with a great finish ends up becoming spectacular…. There are many resources that are details and I think it’s part of the game’s finish, and many of us know that a job with a bad finish often becomes bad as a whole, and a reasonable job with a great finish ends up becoming spectacular….
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